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A jam submission

Blood of the UndeadView game page

Oh holy Kakapo, please save us!
Submitted by falkenbrew (@falkenbrew) — 1 hour, 5 minutes before the deadline
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Blood of the Undead's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#33.6153.615
Graphics#63.6923.692
Overall#103.1543.154
Gameplay#113.2313.231
Innovation#142.9232.923
Theme#311.6921.692

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Fun game, took me a bit to understand, but once I did, I really enjoyed playing. Selecting units is quite hard sometimes. Also, I’d suggest to implement a map-drag with right click when nothing is selected. Maybe extend the building/development options and add more kinds of enemies to get more depth and you’ll have a really nice strategy game going!

Developer

Thanks for the feedback and glad you enjoyed it. Drag with right-click, might just give that a try!
Selection needs some work , I agree.  Lot's to do still :)

Submitted

Would've loved a tutorial as it took me a while to work out what had to be done. I really enjoyed playing and loved the graphics and sfx. Great job!

Submitted (3 edits)

Hi,

Completed the game on easy difficulty! It's nice to know that under my leadership, not the first time of course, humanity was able to survive and enter a golden age :).

It took me a while to figure it all out, but not too long. I still haven't figured out how to unselect people after I've selected them, except that I can select other people, then the previous selection is canceled. But I'm not sure that the previously selected people will complete my task after I select new ones.

My strategy was as follows - move around the map by building towers :D.  And in the middle, build houses, barracks, churches, etc. As far as I understand, barracks and churches provide skills for men and women in the battle with vampires and skeletons. Later, I found skeleton barracks in the form of skulls, and the vampire palaces themselves, which were successfully destroyed :).

The music and graphics are also well done. I would like more innovation, and also, as others have already mentioned, although it is a very good game, unfortunately it does not reveal animal themes, although there are cows and as you say people :).

It would be nice to be able to move the camera not only with the mouse, but also with the help of the keyboard - arrow keys and WASD.

It was really interesting and fun to play, congratulations!

Developer(+1)

Thank you so much for playing and your feedback.
The barracks and churches are actually a way to create stronger units. You can send men/woman into the barracks to create puncher/archer.  The church turns women into healers. If you want to automate this, you can select a house (or a group of houses) and right-click on any barracks. Those houses will send newly created men/women to the closest barracks (no matter which you targeted).

 I really need to add some kind of tutorial :P but it's a question of where to put my focus. Lot's to do still...

Host

Amazing work with this game! The art style is so good and vibe you created feels really complete.

  • i want a button to just drag the screen around. i had issues with it moving the screen automatically.
  • i started to get overwhelmed with how many humans there were at a certain point
  • the npc voices are great
  • initially it is a little overwhelming how to get started. it might help to start smaller, maybe with just one man and one woman then build out from there.
  • there ends up being a lot of micromanagement when you get a large population and it can be difficult as a player to understand what is going on. streamlining this kind of thing so the player can work faster and more efficiently would help.
  • it would be interesting to see how this plays in real time without the advance time button.

I hope you keep working on this game, it's off to a great start and you nailed the visual execution! It has plenty of content already so really the next step is just to rework it a bit and polish more.

Developer

Thanks Frank, 
I bit off a bit more than I could chew in such a short time. Still chewing though :)
I will try to release a new version tomorrow with improved UI and maybe get it onto the other platforms.
I completely agree with your opinion, there is too much micromanagement and it's rather unwieldy. I'm also missing the strategy aspect I was hoping to achieve. But it's WIP and I have barely scratched the game balance aspect. I had planned for a lot more unit types too, but I can't keep up with the pixel-art creation :)

Submitted

Very cool jam entry, especially for the other jam. Too bad you weren't really able to adapt this one at all for the LittleJS jam theme.

A tutorial section would definitely help this game a lot. It's a lot to take in to begin with, trying to get your head around all of the different UI and UX and mechanics.

Very cool audio and graphics as well. Did you do all of this music and graphics also? I'm not seeing any credits anywhere.

I'll have to give this another try to see if I can get further. I had the same experiences at most in the beginning here but will try again to leave some idle and go ahead and build houses at the beginning too!

Developer (1 edit) (+1)

Thanks raptor9999, I could have gone more into the conventional animal aspect. But... humans are animals too and I did try to adapt a story fitting to endangered animals. It's all about how tightly you see the theme. The cows (randall linebacks) are an endangered species, the kakapo is endangered. The cat's that have not made it into a released version yet endanger a lot of species, but I do like them.

Time was an issue and I did code and pixel all myself + some fun with the sound. The larger images were a combination of dale-3 (via chatGPT) and photoshop. The music is from suno.ai, so at least I partly contributed.

I'm currently working on an updated UI and some major code changes, but it's still not ready to release.

Submitted

To be honest I didn't quite understand what to do, but probably because I'm unfamiliar with the genre. Nice graphics and music (would've scored a bit more highly if the game fit the theme better!)

Developer (1 edit)

build a base, explore the map, kill the undead ;)

Can you tell me how far you got? I am slowly adding better help/information, so it would be helpful to know where people get stuck.

Submitted

First time I tried, I didn't get very far at all - I just ordered people to make some fields, some houses, some guard. But then after a few turns I noticed there were no more people (so I assume they were killed by the enemies?) 
The second time I tried I did something similar, but left a few people idle, so this seemed work a bit better (I'm guessing they can only either fight or do the assigned task, so I shouldn't give orders to everyone?) - Unlike my first try the number of people increased and the area they occupied grew. But after a while it stagnated - I seemed to have a lot of people standing and doing nothing, while only a few were fighting. They got outnumbered eventually, and suddenly the game ended (so I assume they were killed?) I'm assuming I can fight off the undead by building barracks and setting up guards, and maybe the church, but I couldn't figure out how to effectively manoeuvre the resource to fend off the undead. 
Hope this helps

Developer(+1)

Thanks for the explanation! I will look into this. I'm guessing you did not build houses, or only very few. I will need to add more information to convey how important houses are. I usually start out by building 6 houses at once. Every house produces more people, but the amount of people you can have at any time is limited by the amount of food you provide. 

Submitted

Thanks - yeah you're probably right. I had some houses but probably not enough for the population I had built up

Submitted

Cool game!
If you're interested in improving the animal content,
A dog unit that could help defend against bone skeletons (either by dealing damage or like a sheep dog herding the flock)
Undead animals
or Peaceful animals that need to be saved or protected from the undead

Really fun game to play. Took me a while to understand the UI and everything but really fun! Lot's of really cool things in this game!

Developer(+1)

Thanks for playing! I am thinking of cows on pastures (that might get killed), passive crows on corpses and cats around houses. Dog/undead dog units sound like an interesting addition too. Peaceful animals that need to be saved might be a tough one to actually create good gameplay for.
The UI is an experiment, might have to rework it to a more standard approach.

Submitted(+1)

i never expected to see a title screen that intimidating in the jam where most of the games revolve cute and cuddly animals so this game got me hyped as soon as it loaded! the gameplay is very ambitious, but also pretty simple to pull off and understand despite intimidating menus. building a base was always my favorite activity in old rts games like age of mythology and c&c generals and i was really happy to see that's pretty much what this game revolved around, especially with it being turn based instead of real time. i grew a pretty decent empire filled with houses and guardposts, but unfortunately at a certain point my camera got stuck and i couldnt move it. the presentation could also use some work as im sure the menus, despite how simple they really are, would be intimidating for a lot of players the way they are right now. its also a shame the game has very little to do with animals, i read the description and i understand the circumstances, but i still feel you could've pulled something off even with combined themes of two jams. despite that, this is still a valiant effort and i thank you for pulling me back to my early years of conquering the entire skirmish maps in rts games with just myself and no enemies whatsoever!

Developer

Thank you Sodoj. I'm open to suggestions on how to improve the animal content and UI.  My argument is that humans are animals, but of course this is not the intention of the theme ;)

Sorry about the bug. Did you really not encounter a single enemy?

Submitted(+1)

maybe have beavers trying to fend off vampires in a cold winter day or something like that, as with the ui, id make it look nicer, if you are gonna use beavers you might add some wood texture to them or something to that extent.

i have encountered many skeletal enemies, its just that they are too easy to fend off. this isnt really a bad thing for me, as i enjoyed the rather peaceful base building with minimal casualties.