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(+1)

I like the concept, but such a challenging game is annoying to play when it takes so long to restart when you die. I like the  cutscenes, but some way of skipping them or speeding them up would make it less of a chore to play. Even the gameplay could be sped up a bit, like making it so you can turn the firewall quicker but the enemies move faster too? Also the minimap was reversed left to right.

Great concept, execution could use some tuning, good job ^^

Yeah the minimap being mirrored is a bug I noticed late and I didn't manage to fix. The final camera angle doesn't really need it - I spent most of the weekend with almost a first person view on the fire which was really hard to play! 

I should add text skipping so you can get back into the game faster.


Thanks for the feedback!