Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I had a great time following this game's progress on Discord and the art great, though the actual implementation of the game could use some polishing. As I know others have said, music and sound effects for when the people are sucked to the great beyond would make it a lot more fun and immersive.

I ran into a bug in the third shift where I could not put the document in the envelop, so I can only assess the plot and logic up to that point, so please forgive me anything later in the game negates some of my critique.

For assessing the people, the initial cross system was okay, but adding in documentation got really confusing, especially since everyone has basically the exact same super long list of auto generated great and terrible things. It basically sounded like they all did superficial things to look good, like support their church and volunteer at homeless shelters, but behind closed doors they were using violence to assert dominance, spreading malicious gossip, taking advantage of vulnerable people, etc. If the lists were a little shorter and had a less even split between "good" and "bad" actions, it would have felt like I was actually able to assess just how much bad vs good they did and pick accordingly, as opposed to just sending everyone to Hell.

Anyway, I do think this is a still a neat concept and I'm glad to see you were able to complete your game for the jam :)

(+1)

Thanks for your extensive feedback. Unfortunately you had a bug but i will be honest it did not change the gameplay as after the third shift i could not add any more mechanics.

I am curious though did you had more than 5 items in the list?  Because it should have 5 but it might feel as longer because the sentences where not short.

Its always a challenge between making it challenging but not to.  While i could have done the same with 2 items as you can still get a "good good", "good bad" and "bad bad" outcome. But also randomization is a  b*ch, i actually worked with 2 lists 1 evenly split between good neutral and evil and one list of just good that had a 66% of triggering, which should have mostly added good people.

(+1)

The lists all had at least 2 dozen items and you had to scroll way down to see them all. Maybe it glitched and used your whole list. I'll see if I can get a screen shot.

(1 edit) (+1)

Well, I loaded the game from continue, which restarted shift 3 and the list is working properly now with about 5 or 6 items appearing so I can't show you a screen shot of the list being super long, but it definitely appeared to be using more or less your whole database earlier. There was a scroll bar for the list and you had to go down three times to read it all. I hope this ends up an easy bug to fix or at worst a freak incident.

(+1)

Thanks for trying. Because of your answer i was checking as well, and indeed i see that sometimes the web build has some strange bugs i never had on my dev build.  The curse of gamejams i guess. But it explains why people say think there are to many items to read trough (because there are)

You're welcome. Glad I my comments made it stand out something was up with the list. I was just reminded you were the one who noticed my note about pressing Shift to skip dialog got cut, so glad I could reciprocate.