Thanks for your extensive feedback. Unfortunately you had a bug but i will be honest it did not change the gameplay as after the third shift i could not add any more mechanics.
I am curious though did you had more than 5 items in the list? Because it should have 5 but it might feel as longer because the sentences where not short.
Its always a challenge between making it challenging but not to. While i could have done the same with 2 items as you can still get a "good good", "good bad" and "bad bad" outcome. But also randomization is a b*ch, i actually worked with 2 lists 1 evenly split between good neutral and evil and one list of just good that had a 66% of triggering, which should have mostly added good people.