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Thanks for your extensive feedback. Unfortunately you had a bug but i will be honest it did not change the gameplay as after the third shift i could not add any more mechanics.

I am curious though did you had more than 5 items in the list?  Because it should have 5 but it might feel as longer because the sentences where not short.

Its always a challenge between making it challenging but not to.  While i could have done the same with 2 items as you can still get a "good good", "good bad" and "bad bad" outcome. But also randomization is a  b*ch, i actually worked with 2 lists 1 evenly split between good neutral and evil and one list of just good that had a 66% of triggering, which should have mostly added good people.

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The lists all had at least 2 dozen items and you had to scroll way down to see them all. Maybe it glitched and used your whole list. I'll see if I can get a screen shot.

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Well, I loaded the game from continue, which restarted shift 3 and the list is working properly now with about 5 or 6 items appearing so I can't show you a screen shot of the list being super long, but it definitely appeared to be using more or less your whole database earlier. There was a scroll bar for the list and you had to go down three times to read it all. I hope this ends up an easy bug to fix or at worst a freak incident.

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Thanks for trying. Because of your answer i was checking as well, and indeed i see that sometimes the web build has some strange bugs i never had on my dev build.  The curse of gamejams i guess. But it explains why people say think there are to many items to read trough (because there are)

You're welcome. Glad I my comments made it stand out something was up with the list. I was just reminded you were the one who noticed my note about pressing Shift to skip dialog got cut, so glad I could reciprocate.