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The gameplay gave me Spore and Agar.io vibes! I like the whacky, simplistic art style and the BGM is super catchy. I feel like the game could use multiple enemies at once, perhaps items and/or a high score / leveling up system of some kind (basically anything that would add more depth or complexity to the gameplay) if you’re looking to work on it after the jam.

Thanks!

Those were exactly the main references.

We already had some of those ideas in mind; however, my job responsibilities and some health issues didn't give me enough time to finish most of them.

I hope to update the game in the upcoming weeks, starting with the final music, arranged as our musician intended.

And I forgot to mention that a major aspect of combat is that enemies will attack each other, and their preferences shall be defined by which other organism in the area they had a major advantage over. Some conditions could include:

  • Choosing the ones with a higher reward-to-win ratio, modified by:
    • How strong are the foe's attack limbs compared with its own.
    • Which enemies had a better XP-to-HP ratio.
    • How many organisms are already attacking that particular enemy.
      • My intention was to include this as a way to promote aggro from weaker organisms to larger ones.
  • Projected energy expenditure in a potential chasing-style-hunt scenario, calculated based on the distance between predator and prey and their corresponding movement speed and acceleration.

Again, time is a cruel mistress, but I will write and draw all this down as an exercise.