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The idea of matching two different games is nice, however need to see a more complete version in order maybe to have a though choice. The normal minesweeper is more a calculation or logical choice instead of a "taking risk" dilemma, so that's why a more complete version might give more chances.

I noted some points that you might already be aware of, in case you have missed them:

- Screenshake option seems not working, maybe it's not implemented?
- I guess Audio option is missing too, I can't do anything clicking on "Audio".
- Be careful to disable underneath buttons when Option screen is open, I can click on "Credits" and the windows pops up above the Option window.
- Collisions for Gold and Chests should be larger, it's hard to select them on PC, I can imagine how it's risky to play the game on a small mobile screen.
- What's the point in attacking the Goblin? I did only one battle with 30HP and I died. Was the battle supposed to give more gold if you win?
- If you have time, having feedback to understand what's going on during the battle would be great.
- When the Goblin hits me, it gets a floating green. Shouldn't I have a red -5 flying above my character instead of the Goblin getting +5 on it?

Overall the idea is nice, but didn't see much implementation of the RPG/strategy game part. I'm not a fan of minesweeper, but having the fantasy part added to it might help in creating interest in players like me.

Nice start, keep going! :-)

Hi Biim,

We are debating internally, about the direction we want to follow in the game, and the decision is to have intact the traditional mechanics of the minesweeper. If a player touch the mine, its Game Over ;)

In the style of the concept we are developing, we like to add roguelike elements and other things. If you lost a game, some things will be saved for the future. Now the answers to your points:

- In the next update, the Screenshake will be repaired.
- In the next update, the audio have an on/off option included.
- We will check the bug with the options menu. Thanks for letting us know.
- The initial plan is, make this game first for PC to test and see the overall things. When we have a more refined and stable versión, we will re-evaluate making an optimized version for mobile. In any case we will make it easier for you to click on coins and the chest.
- Beating the goblins, will make you ready for more difficult boards and battles. With the gold, you can buy potions between battles.
- We will add more information in the battle mode. Added this to the roadmap.
- In this version, the goblin can heal and attack with the same 3rd skill. We are preparing updates for the combat system to improve the mechanics.
- With the deadline of the Jam, we didn't have time for more. We are planing for the future rpg elements, a rich storyline divided in chapters and more surprises

Thanks for your words! ;)

Sounds a good plan. Best of luck to make it a complete and successful game.
I'm sure there is a wide audience for mobile games, on PC you might find it hard to monetise, unless you use ads like in a similar fashion I would use for mobile too. Another option are game portals too.