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(+1)

Really nice game!

I like that you show the rarity of the cards, that's the first thing I noticed in the game and it felt so good to have, yet it's just a simple thing to add. It let's you think like "Well, I got this uncommon choice, it will not happen often, I should start with this". And so I did :-)

Nice art, relaxing colours and UI.

At first I didn't understand I could destroy with the mouse click as well, I was just enjoying the bouncing ad rolling of the axe, then I notice the Clickaxe icon and I found out later you can upgrade those. Nice!

Finally, one of the first things I thought is that it had the same mechanics as puzzle games like Tetris or Puzzle Bubble. That's when I started to click to see if I could break a block and it worked. Well, the death on unbroken blocks is not there, but I think that you should add it, at least as game option. That would justify more for me the challenge of the game, that at the moment I don't see. Yes there is the challenge of unlocking things, but for me the real fun and challenge would be to don't leave blocks passing the top part of the screen. Try to put this option and play with that and let me know what you think about it.

The game has lots of upgrades and it looks already like a product that is nearly ready to be shipped.

I am sure you have a nice game on your hands, you just need to polish and add a few options and you are done!

Congratulations guys! :-)

(+1)

Thanks for your feedback Biim_Games! It helps a lot with making improvements to our game. We are finishing up the gameplay features, fixing bugs and polishing further to release it on Steam. Are you familiar with the Idle/incremental genre? Within this genre, it's kind of the point that you don't have a fail state. You focus purely on progression. It's a weird genre, I know ;). I had to get familiar with it as well, because the core idea came from Bob (the dev half of Upgraded Studio). However, I like your suggestion of adding a fail state like with Tetris. We will definitely look into it.  Thanks a lot!

I am not very familiar with the genre to be honest, because just clicking doesn't seems fun for me without meaningful choices, but yes, some people loves it. I remember years ago a flatmate playing an app that the whole point was to click to get +1 (virtual) dollar. I couldn't understand, and still I don't, the fun on just seeing the number going up without any challenge. Lucky the ones making money with such easy apps to develop! :-D

I think that adding that option and show it as option in a trailer, would help to earn also that type of players that likes Tetris and similar games. So you will have both clickers and "puzzle game" lovers as potential players :-)
Adding the option is just a few lines of codes, but the benefits are why higher in terms of potential players.

Good luck with your full game release! :-)