Thanks for your feedback Biim_Games! It helps a lot with making improvements to our game. We are finishing up the gameplay features, fixing bugs and polishing further to release it on Steam. Are you familiar with the Idle/incremental genre? Within this genre, it's kind of the point that you don't have a fail state. You focus purely on progression. It's a weird genre, I know ;). I had to get familiar with it as well, because the core idea came from Bob (the dev half of Upgraded Studio). However, I like your suggestion of adding a fail state like with Tetris. We will definitely look into it. Thanks a lot!
I am not very familiar with the genre to be honest, because just clicking doesn't seems fun for me without meaningful choices, but yes, some people loves it. I remember years ago a flatmate playing an app that the whole point was to click to get +1 (virtual) dollar. I couldn't understand, and still I don't, the fun on just seeing the number going up without any challenge. Lucky the ones making money with such easy apps to develop! :-D
I think that adding that option and show it as option in a trailer, would help to earn also that type of players that likes Tetris and similar games. So you will have both clickers and "puzzle game" lovers as potential players :-)
Adding the option is just a few lines of codes, but the benefits are why higher in terms of potential players.
Good luck with your full game release! :-)