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Thanks, I'm glad you had fun!
The Orbmancer is the last boss

(+1)

How did you end up doing the dice physics? From what I can tell it's 3D dice on a plane is that correct? When were working on our dice game we weren't familiar enough 3D to want to attempt it but it seemed like it had a lot of advantages.

I followed this tutorial for the dice and put some parts of the 3D world inside separate SubViewports. Rest of the game is all 2D, I faked 3D with this shader for the UI.