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I enjoy this game so I'm going to mention some of the problems I found that I didn't see in the comments even if I'm not playing the latest version.

Blessings of Baal - breaks the players health bar making them immortal and if the opponent uses a drain card they also become immortal making closing the game the only option.

The fairy side quest - up until the final minion fight all the others immediately give up I don't know if it's intentional or not. -The minions you fight before the final boss part all have stupid high HP for the damage fairy cards put out. 1500hp then 2500hp after being dropped to 700 hp I managed to cut down a battle to around 15 mins by burning away all my cards until I only had the special heal card and fairy hunter.

-I cant disable battle animations even though I can't see them because of the background, This is has caused me to actively avoid cards with long animations tied to them.

-Some eliminated characters are still being treated as in the game but they can never be seen on the map.

Anyways I enjoy the game, stumbling into an ending because I wanted to keep the last two characters from being eliminated was funny and got me a pretty nice card for the NG+

That's no intentional. I need to run out some fixes which will happen soon hopefully :d 

Most animations are getting removed honestly. Since they do take unnecessary time. 

Hmm, which ones? 

Afraid I can't look into who as I saved over it with NG+ 

Found some more things 

-Belial,the first curses the player instead of the opponent

-Beginning of the end, Doesn't add an elder cultist to hand

If I remember I'll write down the names of everyone who sticks around in the next loop.

Please don't remove the growth animations :(

Is the heart of the game, we need them V:

I think he meant the attack animations, not the growth.


Now, the thing I'D love to see, is the removal of the brief delay when Emerge or Graveborn keywords trigger. But then, I suppose killing a 4000 HP boss in an infinite loop of two damage at a time should be painfully slow. As they once said, "the punishment for polypiling is polypiling."