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That's no intentional. I need to run out some fixes which will happen soon hopefully :d 

Most animations are getting removed honestly. Since they do take unnecessary time. 

Hmm, which ones? 

Afraid I can't look into who as I saved over it with NG+ 

Found some more things 

-Belial,the first curses the player instead of the opponent

-Beginning of the end, Doesn't add an elder cultist to hand

If I remember I'll write down the names of everyone who sticks around in the next loop.

Please don't remove the growth animations :(

Is the heart of the game, we need them V:

I think he meant the attack animations, not the growth.


Now, the thing I'D love to see, is the removal of the brief delay when Emerge or Graveborn keywords trigger. But then, I suppose killing a 4000 HP boss in an infinite loop of two damage at a time should be painfully slow. As they once said, "the punishment for polypiling is polypiling."