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Interesting concept! Has a bit of the "Undetale" vibes, as in kindness vs fighting :) 

The hardest part for me was the lack of a map or other kind of navigation - with mostly identical landscapes, it was really hard to tell where you were, and invisible walls also added to the confusion. Would be much easier with a kind of minimap, or a map you can open. There was also a glitch with sound - there was no music, but sometimes it started out of nothing - and it was quite good, but then it disappeared again.

That said - great job overall! Congrats on the first submission! 

Thank you so much for playing and for your feedback.

You're not the first person to make that comment, and I also experienced it myself: the map is too large, or there should be a map, or some way to be able to locate oneself. I think I'll go for dedicated tiles to mark significant paths and try to have some variety in the assets so that it won't be that easy to get lost amidst all the buildings looking the same.

Regarding the sound, everything is working as intended: it is a cue that something is going on, and if you're not in the middle of a dialog, *something* should happen right at the end...

Thanks again, it was challenging, but fun to make, and I'm glad I could be part of this adventure with all the participants; there are amazing submissions around!