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(+1)

Yes, Spore was a major influence, as were Flow and Argar.io.

Regarding the evolution path, my idea was for it to be a quasi-random procedural system tied to the characteristics of the enemies you defeated. For instance, if you ate enemies with bigger tentacles, you had a better chance to improve your tentacles; if you defeated nimbler enemies, you would become nimbler, and so on.

However, there were some basic systems that I wasn't able to include, like your hunger being directly related to your size, and your energy consumption had a heavy increase if you were to actively do nothing.

I do wish to retake this project, but my work-family balance is already too tight to focus too much on this.