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It reminded me a bit of Spore. It would be awesome if you could choose an upgrade or evolution path once you’ve earned enough experience. Adding some particles on the screen and clearer hit indicators would really spice things up!

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Yes, Spore was a major influence, as were Flow and Argar.io.

Regarding the evolution path, my idea was for it to be a quasi-random procedural system tied to the characteristics of the enemies you defeated. For instance, if you ate enemies with bigger tentacles, you had a better chance to improve your tentacles; if you defeated nimbler enemies, you would become nimbler, and so on.

However, there were some basic systems that I wasn't able to include, like your hunger being directly related to your size, and your energy consumption had a heavy increase if you were to actively do nothing.

I do wish to retake this project, but my work-family balance is already too tight to focus too much on this.