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(+1)

Very cute game! Both art and concept.

The only thing I'd suggest is make controls smoother - the movement is a bit too sharp, I think. Maybe use acceleration, or if you are using tweens - make it not linera but sine, etc.

Also, when you activate fire for the first time - the game freezes for about a minute. I think that's the common issue with Godot particles, which I heard is getting fixed in the new version. There is some workaround about it though - like instantiate it while you are loading the game, so it won't take time during the game, or something like that. 

Also cudos for godot!

Movement is a character controller I control completely manually, I agree that the falloff is quite harsh and I'll keep it in mind that it needs a few tweaks! 

I noticed the stutter with the fire,  but couldn't find a fix (outside of the github issue saying it would be fixed in future versions) I will look into fixing that though. Seems to work fine in the editor.

Having a blast with godot after I stopped using a certain other engine! :)

Yep, I've heard it becomes an issue only in a web version. I didn't touch particles yet, so I just share what I've heard :)