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The game looks and feels incredible. The little intro at the start is awesome and really sets the atmosphere - which, again, is amazing. The looks of the bosses is really awesome, especially Judas, Devourer of the Moon. Everything from his name to his look is incredible to me. I also really dig the transition between levels/bosses

The controls have that "easy to learn, hard to master" feel to it which I absolutely love when games nail that feeling, which yours definitely does. 

Continuously losing to bosses and quickly trying again felt very fun, and I was in a cycle of "Okay one more try before I go to sleep" for... a lot more than one more try haha. In the end, I was really motivated to beat them.

There is a lot of "game feel" related things that I love, such as the sounds when you jump and the impact when you land; also the different color/alpha when you're grounded, jumping, and dashing.

The main criticism I have is that since this is the type of game where you are supposed to try each boss *a lot of times*, the "get them to 50% first to start the fight" got boring eventually. I liked it at the start, thought it was fitting thematically, it also gave you some time to figure out the weak point, etc., so overall a good idea - but I feel like 50% is too much - I just wanted to hop onto my next attempt faster!

Oh! Thanks for taking the time to play my game. Yeah, in the early stages of development, the bosses didn’t have a static phase, but I felt it was too unfair since the player needed time to learn the rhythm of their spinning. So, I decided to add it.

Anyway, thanks again for playing my game—I really appreciate it! ❤