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A jam submission

Trinity of RuinView game page

"One strike, and you shall fall. Mortality allows no second chances." - Unknown Deity
Submitted by Ramose Tsimbina (@tsimbinantsoa) — 4 days, 5 hours before the deadline
Rated by 2 people so far
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Trinity of Ruin's itch.io page

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Game's Take on the Theme
Since the theme is "Spin," all the bosses in the game incorporate this concept into their behavior, movements, attacks, and more. Not gonna lie, though—the player doesn't really have any spinning mechanics... well, except for spinning the aim cursor, I guess.

Did your team make the majority of the art and music during the jam?
I am a solo dev, so yeah, I did everything myself.

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Comments

Submitted(+1)

The game looks and feels incredible. The little intro at the start is awesome and really sets the atmosphere - which, again, is amazing. The looks of the bosses is really awesome, especially Judas, Devourer of the Moon. Everything from his name to his look is incredible to me. I also really dig the transition between levels/bosses

The controls have that "easy to learn, hard to master" feel to it which I absolutely love when games nail that feeling, which yours definitely does. 

Continuously losing to bosses and quickly trying again felt very fun, and I was in a cycle of "Okay one more try before I go to sleep" for... a lot more than one more try haha. In the end, I was really motivated to beat them.

There is a lot of "game feel" related things that I love, such as the sounds when you jump and the impact when you land; also the different color/alpha when you're grounded, jumping, and dashing.

The main criticism I have is that since this is the type of game where you are supposed to try each boss *a lot of times*, the "get them to 50% first to start the fight" got boring eventually. I liked it at the start, thought it was fitting thematically, it also gave you some time to figure out the weak point, etc., so overall a good idea - but I feel like 50% is too much - I just wanted to hop onto my next attempt faster!

Developer

Oh! Thanks for taking the time to play my game. Yeah, in the early stages of development, the bosses didn’t have a static phase, but I felt it was too unfair since the player needed time to learn the rhythm of their spinning. So, I decided to add it.

Anyway, thanks again for playing my game—I really appreciate it! ❤

Submitted(+1)

First and foremost, the game looks great! The color palette is very well chosen, the bosses' design is superb, the invincibility mechanic with the dash is very cool once you get the hang of it, and that single point of life is of course the whole flavor of the game... in short! a lot of very good things in this game :D

I beat the first two bosses in about 60 deaths. They're difficult but make you really want to improve in order to beat them. Then after my 108th death, not being able to beat the 3rd boss, I stopped. My only gripe is perhaps with the third boss, whose difficulty I find a little inflated by its very high number of hit points. I had the feeling I was doing my best, but the length of the battle was too long, so there was always a small mistake that would prove fatal. But maybe others will find that very challenging. In any case, I'm very proud to have managed to beat him, and maybe I'll try to make him regret all those deaths he inflicted on me!

In any case, congratulations on a game with a superb atmosphere and very engaging gameplay.

Developer(+1)

Thank you so much for taking the time to play my game. I really appreciate your feedback! Some of my testers managed to beat the game after 38 deaths, while others needed 300, so balancing the difficulty was quite a challenge.

In an earlier version of the third boss, he had additional attack patterns, but I decided to remove them because they made the fight too difficult for some players. In the end, I opted to make him a bit longer to defeat instead.

Hehe! You got this! Once you learn how to use the dash properly, the game actually becomes pretty easy—SPOILER! lol.

Anyway, thanks again for playing my game. I really appreciate it! ❤