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luisgreyy

12
Posts
1
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A member registered Oct 12, 2024

Creator of

Recent community posts

The game looks and feels incredible. The little intro at the start is awesome and really sets the atmosphere - which, again, is amazing. The looks of the bosses is really awesome, especially Judas, Devourer of the Moon. Everything from his name to his look is incredible to me. I also really dig the transition between levels/bosses

The controls have that "easy to learn, hard to master" feel to it which I absolutely love when games nail that feeling, which yours definitely does. 

Continuously losing to bosses and quickly trying again felt very fun, and I was in a cycle of "Okay one more try before I go to sleep" for... a lot more than one more try haha. In the end, I was really motivated to beat them.

There is a lot of "game feel" related things that I love, such as the sounds when you jump and the impact when you land; also the different color/alpha when you're grounded, jumping, and dashing.

The main criticism I have is that since this is the type of game where you are supposed to try each boss *a lot of times*, the "get them to 50% first to start the fight" got boring eventually. I liked it at the start, thought it was fitting thematically, it also gave you some time to figure out the weak point, etc., so overall a good idea - but I feel like 50% is too much - I just wanted to hop onto my next attempt faster!

Really fun game! I really enjoyed how you incorporated the spin mechanic into "powering up" your bullets, that was pretty satisfying to use

It somehow genuinely feels like the perfect tunes to... go  fishing for  giant monstrous eels !

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The controls have a learning curve but once you get used to them, they are extremely fun. Feels really satisfying to nail the movement.

Also, incredible work with the music, sounds and art/visuals. Everything looks and feels good. The death animations and even the small tutorial images were really nice to look at!

The music gives me a fun, cozy, "chill" vibe, but the gameplay itself makes me be on my toes! Which is a nice mix. Really really fun game

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Very nice! Was interested in this submission because Atropos is the name of the final boss in our game, so I really wanted to check it out! And I am glad that I did! Nicely done!

Very interesting and unique take on the theme! Also really cool idea for a boss fight, the idea of playing "as planets" rather than "as a character" is really fun

Very fun game! Big fan of the hammer weapon, great job!

Loved playing as Ball and Valerie, very fun game!

Very happy to hear those things, as they were an important goal for this project. thank you so much!! 

Thanks, I'm happy you enjoyed it!

Super fun game! Parrying felt so satisfying, and I love the mechanics around permanently decaying health vs parry/melee/keeping your combo

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Oh wow, this game is really really fun! Perfect take on the theme, and the boss fights felt just the perfect amount of challenging for me personally, along with very creative mechanics that fit the unique player controls

The aesthetics, sounds, and the little "extra details" like the ball machine sound/animation to show the new boss; as well as everything hourglass related, top-notch stuff... Everything ties in together really well and the game feel is incredible