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Oh! Thanks for taking the time to play my game. Yeah, in the early stages of development, the bosses didn’t have a static phase, but I felt it was too unfair since the player needed time to learn the rhythm of their spinning. So, I decided to add it.

Anyway, thanks again for playing my game—I really appreciate it! ❤

(+1)

Yeah, I think the static phase makes sense for the reasons you described - I like the idea. Just felt that it was a tiny bit too long, made the cycle of die -> try again a bit too long!

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Hmmm... Maybe in the next update, I will not make it at 50% xD Not a bad idea though :D