Great style and music. I thought the first boss was super hard until i realized you can just sit on the right side and stay out of his reach haha! I would prefer if i could jump away but still shoot at him, maybe with like mouse aim or something. Quite a few times i was trying to kite him but then would move back into his attacks to try and turn around to shoot. Great work though!
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Thanks for playing! A lot of the attacks seem quite hard at first but then aren't actually. the ground attack is easily avoided by staying in the air, the small lasers are avoided by staying on the ground and the large ring attack can be avoided by running away (as you discovered). Many people have suggested mouse aim and I see that it would have been a good improvement, the moveset for the character is inspired by cuphead so I never really thought about it before.
Does it play on a controller? cause I know Cuphead is much better on a controller so its easier to run away and shoot with. But I do see the inspiration. I did like the tapping to hover mechanic, and I think the difficulty more so came from the relative health differences. Like you hurt him fairly slowly but die fast. With Cuphead as an inspiration I can see why you balanced it that way since its a lot of quick firing low damage attacks that drain the boss over a longer time. I think more control over being able to constantly shoot and focus on dodging attacks would go a long way.