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I’ve played many games in the Boss Rush genre, and I can definitely say that your game is very well done and matches this theme. The bosses attacks are very well designed, and the controls are easy to understand. In general, there were two things that impacted my experience. The aim, which, when moving, has a huge margin of error, so during gameplay, I had to aim most of the time not at the boss, but in the opposite direction in which I was moving, and that was enough to hit all the shots. Of course, it made the game easier, but I believe it would be better if the aim increased the difficulty. The second impact was the controls. Even though they were easy to understand, I defeated the first and second bosses, and when I reached the third, I remembered the buttons from the menu and that there was a dash. It would be nice if the controls appeared on the screen when the battle against the first boss began, or if there was a tutorial.

I also have some suggestions that would fit perfectly with the style of the game:

  • When you defeat a boss and it appears “stunned” on the ground, I was hoping there would be a cutscene of the boss death, reinforcing the game lore that “The cycle continues… until one warrior remains.” 
  •  This game is very similar to games where you would try to do 100% without taking damage or try to score as many points as possible. A score system or a story during gameplay would be really cool.
  • A difficulty system, many players are unable to defeat some of the bosses, and on the other hand, many players have no problem defeating all the bosses without dying once.

Thank you for your feedback! Just a few things I wanted some clarification on:


You mentioned "it would be better if the aim increased the difficulty". What did you mean by that?

I think a tutorial could be a good idea, but what do you think about having the controls on the pause screen?

Maybe I didn't use the right words, but what I meant is that, since the aim was "delayed" in relation to where you are aiming, you just had to do what I described and the game would become easier. And when I said "if the aim increased the difficulty", it's because aiming is generally something that demands skill.

I think menu controls would be a good addition to the game, but only if a tutorial wouldn't interfere with gameplay, because it's much easier to remember the buttons when you use them while playing.