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Mr.Tui

27
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A member registered 67 days ago · View creator page →

Creator of

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Thank You! The jam is almost at the end, so good luck with your game!

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Even if it didn't end the way you wanted, you atleast finished it. Good job!

It was really funny trying to imagine how people would react to the guide 🤣🤣🤣

Maybe I didn't use the right words, but what I meant is that, since the aim was "delayed" in relation to where you are aiming, you just had to do what I described and the game would become easier. And when I said "if the aim increased the difficulty", it's because aiming is generally something that demands skill.

I think menu controls would be a good addition to the game, but only if a tutorial wouldn't interfere with gameplay, because it's much easier to remember the buttons when you use them while playing.

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I’ve played many games in the Boss Rush genre, and I can definitely say that your game is very well done and matches this theme. The bosses attacks are very well designed, and the controls are easy to understand. In general, there were two things that impacted my experience. The aim, which, when moving, has a huge margin of error, so during gameplay, I had to aim most of the time not at the boss, but in the opposite direction in which I was moving, and that was enough to hit all the shots. Of course, it made the game easier, but I believe it would be better if the aim increased the difficulty. The second impact was the controls. Even though they were easy to understand, I defeated the first and second bosses, and when I reached the third, I remembered the buttons from the menu and that there was a dash. It would be nice if the controls appeared on the screen when the battle against the first boss began, or if there was a tutorial.

I also have some suggestions that would fit perfectly with the style of the game:

  • When you defeat a boss and it appears “stunned” on the ground, I was hoping there would be a cutscene of the boss death, reinforcing the game lore that “The cycle continues… until one warrior remains.” 
  •  This game is very similar to games where you would try to do 100% without taking damage or try to score as many points as possible. A score system or a story during gameplay would be really cool.
  • A difficulty system, many players are unable to defeat some of the bosses, and on the other hand, many players have no problem defeating all the bosses without dying once.

It was a big challenge to keep the difficulty balanced, and I was worried about whether players would adapt to the attack mechanics and boss attacks, I'm glad you liked it. As for the idea of putting a buffer when the player heals health, I hadn't really thought of that, thank you very much for the feedback! Thanks also for not gatekeeping the website for doing SFX, that was quite a help.

Thanks! The bosses life bar was something that I thought a lot about whether to add or not, but unfortunately I ended up leaving it until the end and didn't have time to do it.

The UI is absolutely stunning, the controls feel super intuitive, and the boss battles were definitely challenging, but it was still very fun. The part I most enjoyed was the special effects, they really make you feel like you're playing an extremely fast game while still having control of everything.

I would definitely play a complete version with more bosses of this game! Maybe some balancing changes would be good too, as you don't know when/if the boss is going to attack, unless you died to him (Jeff Senior) and can memorize the timing of his attacks.

The game has really simple graphics, but the combat is super satisfying, especially with the combo system. The boss fight was quite challenging, but the feeling of defeating the boss makes it all worth it!

The game has a beautiful retro style, and I really enjoyed the mechanic of having to do multiple things at once. The music is amazing, and each boss feels unique, almost like they have their own personality. 

Also, i don't know if you remember, but thanks for helping me finish my game! (I'm the guy who asked you how to make SFX)

Even though the assets are from Unity and itch.io game assets, they fit together really well, especially with the game's style. The visuals really  remind me of some classic idle clicker games.

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Beautiful game with stunning visuals and a captivating lore. The art design is amazing, and the story really fits with the music. Great job! I'd say the bosses are easily defeated if you use the right attack, but that may be on purpose

The bosses are interesting, and the art is good, but it's kinda hard, and you don't know when you deal damage or get hit.

I really liked the art, and the movement was beyond smooth. Nice work!

A very fun gameplay, and a cool "Poker mechanic". I just don't like that when you learn how to make the card sequences you can defeat all bosses in less than 3 minutes.

Thanks for playing!!!

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Thanks for the feedback, I'll for sure add those changes if I continue developing it!

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It took me some time to learn how to play, but it gets very fun after that. I'd say it's important to have "tempo". Also, if you spin with WASD while attacking, you deal more damage, that was a cool mechanic.

I liked the art and the theme, i'm brazilian and found a lot of fun references. The second music, when you fight Iara would be good, but not for that history. I fell out of the map, and couldn't finish some battles ;)

The game is beautiful, but lacks optimization, or atleast some sort of graphics settings.

It's hard to understand what does what, if you move left you don't have the same speed as moving to the right. Some buttons too, don't seem to have a purpose, because when playing i used only 5 buttons, while there's 10

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I liked the visuals and the history, and when you get used to the controls the battle turn out to be pretty fun, but i don't see that much the use of the theme, the boss attacks area too frequent and his health is absurd, you can't know what's happening, and the player doesn't die when reaching 0 life.

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Sadly, the game doesn't open for me

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The idea of making the player animations on a "Stop-motion sawmill" was genial!

Nice work with the art style! I think the bosses needed some polishing, but overall it's a fun and complete game.

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Game finished 👍