Heya! Great game, nice job. Really liked the visuals and reload mechanic. Having the spin present as two aspects of the game was smart, great use of theme. I didn't like how the spikes on the second boss would pop up under you with no visual queue and take a full heart. The spikes also unescapably trapped you sometimes on the second boss, so some form of bright indicator would be much appreciated. The sfx and music were great, but the same boss theme got repetitive quick. Overall a really awesome game, I'd be surprised if this didn't get to the top 30.
Haminaya
Creator of
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I really liked the controls, simple but effective. I either couldn't figure out the timing on the block, or it didn't work. This game would have really benefitted from some boss themes and a little lore, but I understand that you didn't have time to polish it. Either way, good job, and keep up the good work.
This was a very unique entry. I liked the art style, and the music fit the game well. The one critique I have is that the majority of the bosses can be approached the exact same way, so it starts to feel repetitive. I think a way to fix this is to have less random projectiles falling down and more unique attacks that cover more of the screen. I understand this was a gamejam setting so that was hard, but nonetheless this is a cool game that I want to see worked on more. I really enjoyed it, so good job.
Heya! You have a really interesting submission here. I liked the visuals and how you used the theme for beyblade style tops. One thing about the web version was that my mouse wasn't locked to the game, so it would go off the screen at some points. The recharge stations also didn't feel great, so maybe looking into a different charge system? Maybe you can incorporate spinning into that somehow idk. Either way good game, and good job.
Heya! Thought your game was really cool. After the jam, I think you should completely rework how the cannon works, maybe using q and e to rotate it 1/8th every time. You should also rework the bosses; I think the designs are super unique and cool, but the mechanics of how they work aren't too interesting. Including some lore could help too. But in my opinion, if you rework the cannon and bosses, the game becomes what it was meant to be, which seems like a super cool experience. The music was tight, the art was cool, overall a good experience. Good job, and I hope I get to see more of this.
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This game made me laugh. This game had me wheezing for air. I have not seen another game like this in the jam. This is a hidden gem of creativity, love, and passion from the developers. I feel like I just stepped out of the shower after playing this game. I feel as though I am human again, able to freely be myself.
In all seriousness, you've captured the essence of what makes a game good. A game, which by all counts, should be awful on paper, is one of the best games, if not the best game I've played during this jam. This game has soul, something that a lot of others don't. Don't stop chasing your dreams, you've got talent. Best of luck, and keep making games.
@alexblue150 gave me a super easy fix (if you installed the game already)
Go to the folder you have installed the game, make sure it's highlighted, and shift right click it. Select "Open PowerShell window here". After that should appear a window called "Windows PowerShell". In that window it should appear the location of the folder of the game, an example would be something like "c:/user/~yourusername~/desktop/fnf" (yours can be different, but you should see the name of the folder you have fnf in). Run the command "tee log.txt | ./Funkin.exe" in that window (so paste it and press enter.
It should run the game, don't close Windows PowerShell while you game.
Again shoutout to @alexblue150, you're a lifesaver man.