Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you for your feedback! Just a few things I wanted some clarification on:


You mentioned "it would be better if the aim increased the difficulty". What did you mean by that?

I think a tutorial could be a good idea, but what do you think about having the controls on the pause screen?

Maybe I didn't use the right words, but what I meant is that, since the aim was "delayed" in relation to where you are aiming, you just had to do what I described and the game would become easier. And when I said "if the aim increased the difficulty", it's because aiming is generally something that demands skill.

I think menu controls would be a good addition to the game, but only if a tutorial wouldn't interfere with gameplay, because it's much easier to remember the buttons when you use them while playing.