Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

I suggest introducing one of your objectives near the start of the game, so the player has an idea of what they are looking for. I'd also work on the level design. You need to use the level design to teach them your game and it's mechanics. I made it to the place where I'm supposed to sleep without finding anything then I had to backtrack through the level.
You asked for tips on optimization: that's not something you need to worry about until you see issues. It looks perfectly smooth on my end.
Congrats on your first game jam!! keep making games!

I will definitely be adding a tutorial stage which introduces the objectives and a simple upgrade so the player knows what to look forward to. The level design was a little rushed so I definitely will be working on that to teach the player the game mechanics.

I will be keeping the fact that you can make it to the place where you’re supposed to sleep without finding anything, but I will be heavily emphasizing in the tutorial that you need the item in order to sleep, to incentivize the player to explore.

Thank you for trying the game out! Good luck to your game jam!