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(1 edit)

This is a really difficult minesweeper game. But it is so cute. I love the storylines and the art. Being able to pimp out your wizard was so fun as well!. It's really really well done. Loved the video and the pup! I think the minesweeper could use a bit of work, because it feels more random than minesweeper is. Of course at the beginning you can get unlucky, but even after I was doing a good job of clearing, I would still get pretty unlucky due to the nature of having to go from left to right across the field. Got a few cleared, and had fun overall though!

Great job!

(+1)

Thank you!

The left from right thing is... well, the dog can't sniff with its butt, so you can only see ahead of the dog, not behind 😄

The game does grow harder if you fail, because it re-adds the gnomes that escaped back onto the level, because i'm evil. But there are several things which can make the game easier:

  1.  Before opening the new level, you can go back to the first house for a bit of rest and refill.
  2. You can always just tell the dog to pounce on any square with the right click at the cost of 1 treat and burning that square if it had no gnome in it, so technically you can have at least 7 lives on any map.
  3. If you opened an empty square, it's safe to open everything around it until there's a number. An empty square can never have a gnome next to it.

That being said, the hardest level in the middle is the Lighthouse which I fail all the time as well. Just like irl while living in this stupid tower full of sun, which I can't leave yet. The math is story- and irl-based, it's the dark souls of minesweeper. I'll take a look at the other levels' math though 🤔

Yeah everything you're saying makes sense.

I got stuck in the lighthouse so, haha! Again great entry.