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As you've said this is more of starting point, but its a great start! Read what you have planned, followed you and will check back later on your progress! The graphics are great and I was really charmed by the stump actually falling when I dug around it. I dug around the house hoping it would fall too but nah. You've probably already thought of this but if you aren't going to give the house physics you should probably put unbreakable blocks under it or something. I dug so much that I never could have gotten back if it was enterable.

As far as my prefence goes, I would like if I could hold the chop button to break blocks rather than mashing it. Dunno if it thats better for the game feel or not, just something I would prefer. 

Good work!

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Oh and a funny bug I found. If you partially destroy the three blocks surrounding the stump, like get them to the last animation stage, then destroy them, the stump doesn't fall! Haha games are weird.

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There is absolutely zero chance I will be able to understand or comprehend how to fix that bug... so time for a back-up story... uuh... something about a stump-holding ghost named Elowen...

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Lol that works.

I noticed when the blocks reach that final animation frame, the player falls like 3 pixels in to them. I would bet the stump bug is related to that. Maybe that final animation frame has the wrong sized collision box or something?

I purposefully gave the last frame a smaller hitbox so the player could feel that they are "almost through"... but maybe this should be changed? Open for feedback on this - do you think the blocks should have a full hitbox until they are broken?

I'd at least see if the change fixes the stump glitch because if its the cause of that glitch it could cause all sorts of other ones in the future.

Otherwise, I think the smaller hitbox gives the effect you were going for and seems fine to me.

Thank you kindly! I may have even surprised myself with my second game's graphics.

I absolutely adore small details when I play others' games, so I hope to be able to add more un-expected titbits like the stump falling into Winter Breaker.

There is a plan for the no-physics of the house, as the "rock" block on the edges at the start, will be invisible barriers and borders to items and different areas (as well as other blocks.) This is an idea that will need some testing, so we shall see with this one...

My idea for this game was, through Freezing (due to the Freeze Meter running out and not being able to return to the start in time), you learn to dig in such a way that you are always able to return to the surface. But I understand there is a chance this idea may not be so fun. A concept in progress. Perhaps it will work, perhaps not.

Your preference gave me an idea! Though I do not think I will use holding to dig (so as to make the game more difficult), I like the idea of an "AutoChop" mechanic which could be bought or un-locked down the line.

Thank you again for chiming in!