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Thanks for trying the game. The errors are normal. There's nothing missing - I simply removed the  .mtl files from the obj models so that the same texture wouldn't load multiple times...that's the only problem though - error messages about missing material files, but that's okay because I reference the materials myself in the code so it doesn't load more than once.


Not sure what to do about the performance but I imagine doing things under WINE is not going to be as fast as if it were on Windows. i'm running a 2014 Windows 7 machine and it runs fine. 


However thanks for trying the game. Yes, I do need to build in a tutorial system.

I just checked this on the same PC but with Windows11 and it seems that the real problem with framerate was caused by using "ambientocclusion=1" in "files/media/config.txt".

If I set it to standard 0, I don't see any issues (I get fps capped) but when set to 1 it tanks the fps (I get 58 on Win11 and 50 on Linux) which is noticeable.

So yea, running under WINE is not as fast as running on native Windows but the real problem was Ambient Occlusion.

Yeah, the ambient occlusion is an experimental feature, hence I have it switched off in the config file by default.