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(+1)

This game is so insanely polished and professionally.  I feel like I can learn so much from you and your level design.

That said, I loved your game in the first round (it was definitely one of my favorites).  I still think it's great, but I think you upped the difficulty too quickly here.  That first round the progression and learning was perfect and fun.  This time, I found myself struggling early and often.  I did push though, but if I'm being honest, it just wasn't as fun for me.

To be clear, I still love your game.   It's definitely still in the top ten, but by adding the other elements, I just think you might have made it harder for new players to get into.  I'm sure this will continue though and I look forward to what you will do with it next.

(+1)

Thanks for the feedback! Yes, I definitely took some risks, experimentation is good for the game so I can find what works and what does not work. Were you mostly struggling with the difficulty of reading the manual and figuring out the mechanics? If that is the case I might drop the manual in favour of making the game more fun and playable.

I think this issue was it was too much too quick.  The pace of the last version felt perfect.  I wanted to play with each concept for a longer time, before the next one was introduced.  I hope that makes sense.