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Metroidvania gang!! This game was great, follows up Shift Shape magnificently. The projectiles and animals were incorporated so well, some of the continued games from round 1 felt like they had the themes shoved in but I think they make the game much better here. The snakes were cool as they force the player to sort of make their own puzzles and the projectiles added an interesting level of positioning. Some things I did felt really unintended but I think that just made it much more fun to do. My only complaint was that moving around felt kind of slow which led me to not want to backtrack much, the shortcut in snake tower is great but other than that going from one end of the map to another just takes a while. With some more mechanics and variety I could absolutely see a full metroidvania in this, amazing job.
We should make sure all the metroidvania games get to the final.
Yes, I agree, speed of backtracking is always an issue in metroidvanias.Ddo you have any suggestions to make the backtracking faster? I can add fast travelling between the checkpoints maybe in the next round.
Fast travel between checkpoints was my main idea. The other idea for smaller bits would just be like levers or button or whatever that you can trigger and open up some sort of path to get from A to B faster. Not necessarily something huge but maybe instead of climbing up this ladder type thing you can just take the shortcut up. The movement speed could also be overall faster but I think for this game a faster speed wouldn’t really work well. All in all I think fast travel would fix most of the issues so I’d focus on that and circle back if there’s extra time.
Nice work! Very relaxing experience
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Gosh! Another spectacular entry to the Shift Shape saga! The concepts for the animal and projectiles are soooo well conceived and the atmosphere perfectly matches the intended vibe. 10/10
Thanks, I put a lot of thought into the animal and projectile.
Thanks a lot for playing and the quick feedback in the Discord channel
Woah! Great work! I love the unique storytelling and the gameplay mechanics. With some work, this game could become a classic puzzle platformer.
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Really fun and engaging game :) Good job.
Thank you very much!
Amazing game like I said in Discord! I played it again as intended. I still can't find the 13th page though. My only complaint is that the projectile shooting is a little clunky to use, which works great for the puzzle-like feel of the game, but it felt slightly repetitive in the projectile tower when there were a lot of blocks to shoot.
Great job! Can't wait to see what this game will turn into eventually!
Thanks for playing the game! There are only 12 pages. If you are missing a different page let me know and I will send it on Discord.
You are right about the projectile shooting, Maybe I should have made the walls where I used that mechanic a bit thinner, especially in the projectile tower. (For me the whole game was repetitive after testing a 100 times, so this is really good feedback, thanks)