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(+1)

Thanks for the feedback! Yes, I definitely took some risks, experimentation is good for the game so I can find what works and what does not work. Were you mostly struggling with the difficulty of reading the manual and figuring out the mechanics? If that is the case I might drop the manual in favour of making the game more fun and playable.

I think this issue was it was too much too quick.  The pace of the last version felt perfect.  I wanted to play with each concept for a longer time, before the next one was introduced.  I hope that makes sense.