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(+1)

Thank you so much for the valuable feedbacks, and I'm sorry for the QWERTY thing. We haven't thought about this problem properly and forgot there're people with different keyboard layout :) 

(1 edit)

This is an easy fix though, instead of love.keyboard.isDown use love.keyboard.isScancodeDown, and instead of using the first argument of love.keypressed/keyreleased use the second argument (the first is key, the second is scancode)

Docs for you:

(+1)

Thank you so much! I thought I have to add a customize keyboard menu for players with different keyboard layouts. Thanks so much for saving me time. ':) 

(+1)

Here to help! It’s all part of the learning experience haha