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(1 edit)

This is an easy fix though, instead of love.keyboard.isDown use love.keyboard.isScancodeDown, and instead of using the first argument of love.keypressed/keyreleased use the second argument (the first is key, the second is scancode)

Docs for you:

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Thank you so much! I thought I have to add a customize keyboard menu for players with different keyboard layouts. Thanks so much for saving me time. ':) 

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Here to help! It’s all part of the learning experience haha