There isn't a combo feature yet (if you're talking about the text Combo 1 2 3 on the right of screen), but the good news is the plugin extends eventing so if you know how to event, you can create your own feature using this plugin. In the future I'll add that feature so it's easier for everyone.
Viewing post in [ANSWERED] Pokemon Rumble-style System
Sounds good! I was also wondering if I could somehow event hotkeys for a sort of "All-Out command" system like in Ni No Kuni? For example, pressing a key to activate "All-Out Escape" that would make all your allies stop attacking and immediately run after you for some seconds before reverting to their normal state, "All-Out Defence" which would make them guard for 10 seconds, and "All-Out Attack" that would make them attack the nearest enemy?
When you download the demo, you'll see a Palworld map where you can capture and make friendly creature attack for you. Then you can check those creature events to see how I evented it. To make creatures run toward you when you press a button is pretty easy, but you gotta event it, you gotta create that feature your own using the plugin. The plugin isn't one click to solve all problems but rather provides you tools so you can create your own features, it allows you to be creative.
For me, I'll add a conditional branch Input.isTriggered('b'), then under it, I switch self variable to <running toward player> and add movement route move toward player. Now, If I press b, all creatures will automatically run toward me.
The same can be done for combo increasing gold/exp: You can create that own feature using the plugin.