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I don't think this is what it's supposed to look like? I played on Mac. I also couldn't get very far into the game because I had a hard time changing the direction of my ship (or even being able to tell if I was traveling at all). And then when I wanted to quit, I couldn't. I couldn't hit the quit button in the window because the game had the mouse focus, and I couldn't find an in-game way to quit. Eventually I just used the Mac keyboard shortcut to force quit. Not sure what went wrong since it seems like other people didn't have this problem.

Looks like your computer is having issues with the shaders, I suspect you're running on an integrated GPU. OpenGL3 and iGPUs don't work well together in Godot. I'm really sad this was your experience, but it seems to be something on the GPU backend causing it, which we simply cannot affect. All we can do is wait for Vulkan!

That's a shame. Good to know about OpenGL3 then. Seems like OpenGL2 is more compatible (albeit more limited). Looking forward to Vulkan!