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Hunt for Daltonga's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #12 | 3.753 | 4.333 |
Theme | #14 | 3.464 | 4.000 |
Fun | #22 | 2.598 | 3.000 |
Originality | #22 | 2.694 | 3.111 |
Overall | #23 | 2.855 | 3.296 |
Audio | #23 | 2.406 | 2.778 |
Controls | #30 | 2.213 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.1
Source
Yes!
Game Description
Help Captain Chirple in his quest for Daltonga! Navigate the treacherous open seas, fight pirates, and collect secret treasures!
Discord Username
Golden, Dalton5000, Gramozilho, CHIM
Participation Level
We are a mixed bag! Some veterans and some newbies!
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Comments
Graphically, this game is stunning for a jam entry. Objects blurring as they move into the horizon, the waves of the sea, the foam against the shore... it's all great stuff. I just wish the audio had received the same treatment... the soundscape is very minimal, and I'm afraid to say I found the soundtrack pretty monotonous.
Controlling your ship is great fun, especially when you realise you can pull off some pretty impressive drifting, and especially especially when you realise that mashing the shift key will send your ship into hyperspeed. However, the game isn't great at explaining itself; I hadn't a clue how to bring up the island menu until Golden told me (come to a full stop at the dock), and on one playthrough the pirates seemed to just stop spawning, leaving me without my relic-buying income stream.
Hey! I'm happy that you enjoyed the visuals :D unfortunately all that visual polish ate up a lot of time, so the music implementation and game polish didn't get tons of work. ChimeraMusic even made some sweet night and combat tracks but we ran out of steam before having a chance to add them.
I don't think this is what it's supposed to look like? I played on Mac. I also couldn't get very far into the game because I had a hard time changing the direction of my ship (or even being able to tell if I was traveling at all). And then when I wanted to quit, I couldn't. I couldn't hit the quit button in the window because the game had the mouse focus, and I couldn't find an in-game way to quit. Eventually I just used the Mac keyboard shortcut to force quit. Not sure what went wrong since it seems like other people didn't have this problem.
Looks like your computer is having issues with the shaders, I suspect you're running on an integrated GPU. OpenGL3 and iGPUs don't work well together in Godot. I'm really sad this was your experience, but it seems to be something on the GPU backend causing it, which we simply cannot affect. All we can do is wait for Vulkan!
That's a shame. Good to know about OpenGL3 then. Seems like OpenGL2 is more compatible (albeit more limited). Looking forward to Vulkan!
Really Nice! Salute.I found the objectives just hard enough, the world/environment enchanting-highly in tune.
As a freshman, i'm flabbergasted that you all achieved this in 7 days!
Hey, glad you enjoyed it! I really helps that there were 4 of us, it allowed for a bit of playing around while still getting stuff done. It was my first time working as a team and I highly recommend it!
Thanks, I will try joining a jam team (via the itch boards) for sure. We're a team of three but I'm the only dev on the RR team, only one joining jams at the moment. anyhow...Keep building!!!
The game is beautiful and fits the theme perfectly, I found it rather original and I liked sailing from islands to islands. Though, it was really hard to fight against pirates because the ship is hard to operate itself plus you can't clearly see the ship you're targeting so it's hard to hit them. I really disliked the night because what was already hard became impossible for me. I didn't manage to the end of the game but I like the fact that you must claim several islands to unlock the last one.
Can't format text in the blurb, here be features and controls!
Features:
Controls: