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Looks like your computer is having issues with the shaders, I suspect you're running on an integrated GPU. OpenGL3 and iGPUs don't work well together in Godot. I'm really sad this was your experience, but it seems to be something on the GPU backend causing it, which we simply cannot affect. All we can do is wait for Vulkan!

That's a shame. Good to know about OpenGL3 then. Seems like OpenGL2 is more compatible (albeit more limited). Looking forward to Vulkan!