Glad I'm able to help even just a lil bit! I just found another error which I don't know what was the reason behind it. I was exploring catacomb, discovered Crawler, had a few conversation. When I leave catacomb back to church, trying to talk to Lyra, I encountered this new one. I'll paste the full traceback down below.
Did a little test. Try talk to Lyra without the collar will result in this error, equip the collar and talk to her again shows no problem at all. Guess seeing me wonder around without a ugly heavy necklace on my neck, her jealous got the best of her. XP
Please take a break, no need to push yourself to fix these bugs just now!---
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 1230, in script call
call scene_battle_setup pass (_en = _enemy) from _call_scene_battle_setup
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 72, in script call
call scene_battle_setup pass (_en = _enemy,_ambush = True) from _call_scene_battle_setup_6
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/scavenge_forest.rpy", line 51, in script call
call scene_battle_setup pass (_en = _enemy) from _call_scene_battle_setup_1
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/scenes_lyra.rpy", line 44, in script
if pc.equipment['Acc'].id_key != item_magic_collar.id_key and pc.equipment['Acc'].id_key != item_broken_collar.id_key and relationship_lyra['no_collar'] == False:
File "game/scenes_lyra.rpy", line 44, in <module>
if pc.equipment['Acc'].id_key != item_magic_collar.id_key and pc.equipment['Acc'].id_key != item_broken_collar.id_key and relationship_lyra['no_collar'] == False:
AttributeError: 'NoneType' object has no attribute 'id_key'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 1230, in script call
call scene_battle_setup pass (_en = _enemy) from _call_scene_battle_setup
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 72, in script call
call scene_battle_setup pass (_en = _enemy,_ambush = True) from _call_scene_battle_setup_6
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/scavenge_forest.rpy", line 51, in script call
call scene_battle_setup pass (_en = _enemy) from _call_scene_battle_setup_1
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_beach.rpy", line 25, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/encounter_forest.rpy", line 27, in script call
call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
File "game/script.rpy", line 1349, in script call
call scene_battle_loop(_weather_active,_surprise) from _call_scene_battle_loop
File "game/script.rpy", line 1568, in script call
call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
File "game/scenes_lyra.rpy", line 44, in script
if pc.equipment['Acc'].id_key != item_magic_collar.id_key and pc.equipment['Acc'].id_key != item_broken_collar.id_key and relationship_lyra['no_collar'] == False:
File "E:\LoveMonstersandOrder\1.5\renpy\ast.py", line 1830, in execute
if renpy.python.py_eval(condition):
File "E:\LoveMonstersandOrder\1.5\renpy\python.py", line 2035, in py_eval
return py_eval_bytecode(code, globals, locals)
File "E:\LoveMonstersandOrder\1.5\renpy\python.py", line 2028, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/scenes_lyra.rpy", line 44, in <module>
if pc.equipment['Acc'].id_key != item_magic_collar.id_key and pc.equipment['Acc'].id_key != item_broken_collar.id_key and relationship_lyra['no_collar'] == False:
AttributeError: 'NoneType' object has no attribute 'id_key'
Windows-8-6.2.9200
Ren'Py 7.3.2.320
Love Monsters and Order 1.5_public
Tue Jun 16 02:23:09 2020