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(2 edits)

Thank you for playing! The world is indeed procedural generated! Oomp should be able to jump past all the obstacles with her triple jumping and Sloom with their grate bypassing. There is a part where you have to triple jump with Oomp and then switch back to Sloom once you're on the ledge in order to get out of the sewers. Do you remember what part you were at when it happened? I'd love for you to give it another go and see if you can complete it.

Aha, I didn't realize that Oomp had a triple jump! It was only a couple screens into the upper world, and there was an obstacle that was just a little too high to make with a single jump preventing me from getting to the next screen. That might be another downside, that the beginning dumped so much information about the characters and controls that it was hard to keep track of it all. :-) I will definitely try it again later!

No worries! Our original plan was to have the controls on the overlay, but due to time constraints weren't able to implement it.

(+1)

I tried it again! It was very cool to see the procedural generation in action. :-) And, with my new knowledge of Oomp's triple jump I was able to complete the game! It was very tricky to hit the boss with the arrows. Anyway, great job on the game!

Thank you so much!