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Aha, I didn't realize that Oomp had a triple jump! It was only a couple screens into the upper world, and there was an obstacle that was just a little too high to make with a single jump preventing me from getting to the next screen. That might be another downside, that the beginning dumped so much information about the characters and controls that it was hard to keep track of it all. :-) I will definitely try it again later!

No worries! Our original plan was to have the controls on the overlay, but due to time constraints weren't able to implement it.

(+1)

I tried it again! It was very cool to see the procedural generation in action. :-) And, with my new knowledge of Oomp's triple jump I was able to complete the game! It was very tricky to hit the boss with the arrows. Anyway, great job on the game!

Thank you so much!