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(+1)

This was hilarious, thanks for the laugh! Just one thing regarding the level design, would have been nice to give the player a bit more agenda, but otherwise good job!

Glad you liked it! I really try not to overload the player with text/story/etc, AND I really think focusing on real gameplay rather than intro/flourish kinds of things is important to a jam, BUT I agree that a short intro with a basic agenda would have really added a lot to the game. Appreciate the feedback!

Oh sorry, I didn't mean story wise! I meant that the player doesn't have enough choices in your design in terms of how to solve the levels, it's mostly follow the given path correctly. Totally agree on your point!

(+1)

Oooooh okay, I see what you mean. Definitely agree, and I think that that largely comes down to the core idea of two buttons/directions being (rather obviously) limiting. I'm of the opinion that there's not a whoooole lot more interesting gameplay to get out of this mechanic, and part of that is what you're talking about: options become pretty streamlined. If I continued I'd have to figure out how to make it more interesting for sure: thanks for the feedback!