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(1 edit) (+2)

I like the idea a lot! The presentation is also great. I think it could be a little more clear, when the player is in the moon light and when not - sometimes it seems to be a little unexpected.


I got a little stuck at one item. I think it's a great idea having to be in wolf form for certain abilities, but having to kill humans works against the goal of not killing humans. Also visual-wise it isn't clear, that there's a gap in this room. Because of the dark walls the telling is a little off.


But as I said, overall I really like your game.


(+1)

Thank you for the feedback! It's much appreciated.

I agree completely with the having to kill humans for the puzzle feeling odd. We originally were going to have slabs of meat that the player could drag around while in human form. They would act as a target to lunge to but without decreasing the player's humanity. Alas, we ran out of time x.x We also wanted to have mirrors that could deflect the moonlight to a different area.

I also agree that the light is quite misleading. We used ray casting iirc? But it's a little buggy with the walls.