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(+1)

I really loved the game, as short as it was. The concept is really neat and the mechanics are interesting.

Of course it's not the best game ever created, perhaps not even a good game, but the heart is there and could be something big with some care and time. The game aspect of the game (like menus, controls, mechanics) should be more polished, the art style could be more refined, but I do believe you have something special here.

If you plan on developing further with it you can add different abilities for each stage of her life. You already have some, but you can add more to it.

The art style is nice, the characters looks good, but you can make the background a little more detailed. The interior looks good, but the outside part isn't. You can barely tell you can could under the cliff(?) on the left for example and that fountain isn't that good looking.

Sorry if I sound negative, but I truly love this idea and I want to see it explored more. It has this mysticism.

(+1)

Appreciate the feedback! There is no harm in constructive criticism and we love to hear it. We agree with what you said, in the planning stage we came up with much more things to do for the different life stages, but we had to cut back on them due to time constraints and a bunch of mistakes we made along the way. This was my partner's first foray in pixel-art, usually drawing more traditional, so there was a lot to learn. If we had more time we would have loved to refine the game and add more to it.

(+1)

Yeah, I know that feeling. There is always a first for everyone and there's always time to improve. Take care and I hope to see you again in the next jam.