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(1 edit)

I experimented with some time-based mechanics in my game including rewind and enemies moving when you move, would love to know what you think.
https://itch.io/jam/brackeys-4/rate/723823

Played your game and left my feedback. Great job!

Hey Askman, here are my thoughts: 

  • Do not completely pause the entire game when a dialogue has finished. Show the player the button he has to press to continue or at least let the music continue playing. I restarted twice because I thought my game crashed ;) 
  • You write on your post that there is a surprise for those who persevere. I completed the game but it said 'Is that it?' And I died.. If this is the real ending, don't make false promises on your itch page because I was dissapointed when I saw the text bubble. 
  • I liked the trail you leave behind. Good to remember how you were rewinding. 
  • When you rewinded the level, you should fast forward to the next so the player does not have to walk the same distance again. 
  • Add some checkpoints between each level so you can start from there and not all the way from the beginning. 
  • Nice music choice. I liked the style of it. 

Reminded me a bit of 'Frogger' but then with a twist, fitted in the theme. Nice job.

Thanks so much for taking the time to play my game. That surprise was a little joke, but you're right I probably shouldn't advertise false stuff.
I appreciate all the feedback, I'll probably fix all those things you mentioned after the jam.

Think from the perspective of the player when you design your game. Would you like a game where you tried several times to beat it to get the reward and then it just said no? ;) 

An arcade game like yours is all about completion and rewards. :) I'm glad you like the feedback.

I really appreciate honest feedback. Also I'm glad you got the point of the trail, didn't think anyone would get why it's there :D
Was it hard to get a hang of the game mechanics? Because many people have said I need a more detailed tutorial in game

(+1)

I found it really simple to understand. One thing I should improve is line up the direction of the level with one of the axes of the player. That way you don't go diagonal when just pressing one arrow key.