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Hero's Way is a story in an universe visibly inspired by titles like Sword Art Online or Code: Lyoko. The story felt confusing to me, I'm not sure I understood everything. It looks like a redemption story. Gameplay wise, it's a relatively simple RPG in its mechanics, nothing groundbreaking. So let's go to the points I think deserve attention.

- The map for the introduction is very strange. It's just a small boxy forest-like map with a trees as parallax. It just looks odd to me. No pun intended.

- After defeating the Treant (very easily by the way for a boss), you must interact manually with it again for the rest of the scene to follow up for some reason.

- The cat man transformed for no reason into someone else. Get back to being a cat man whenever he enters anywhere and even when leaving town. There is even scenes were the cat man talks even when he is not the cat man anymore! When I come back in town from the world map, he doesn't "transform" anymore until I leave a building. Why did he transformed at all?

- Additionally, when you leave town, you are joined by the people you recruited earlier without any explanation or any scene about them joining you.

- The fact of being forced to press a button to get teleported anywhere... Or not... anywhere? Why in some places the game forces you to press a button to teleport where you want to go and not in others?

- Unbalanced encounters early game with monsters that deal a ridiculous amount of damage in one go. I had to grind a bit for experience and items to make sure I was ready for the followup.

- The appearance of the sleeping people you interact with change depending on the orientation you face them.

- Also are the three sleeping supposed to be our party members? How did they instantly fell asleep upon arrival even before the cat man opens the chest?

- "Plants don't sleep." Well... Yes and no. If we can call that sleep. https://www.sleep.org/do-plants-sleep/

- Why Albert keeps changing appearance throughout the game?

- The girl says she is going to heal me, but she never does.

- Static Bolt OP. The final fight is a complete joke thanks to it. It is very abusable and, ho boy, did I abused of it. They could barely do anything.

And that's it. A story that looks good, more polish would have been welcome, a lack of consistency and clearly more balancing wouldn't have hurt the game. You did addressed the lack of balancing in a comment, but the fact you recognized it doesn't mean it is a problem that should be ignored. It's nice though you recognize the problems of your game by yourself. ^^

Additionally, I noticed this game was made with no plugins (or too little to be noticeable) which is a courageous decision on your part as it allowed you to dig into what the editor could do, a respectable way to discover the engine.

Also, even if I admit 2 weeks is very short, I know game jams that happen in the span of 2 days only. So 2 weeks is very welcome compared to this. (With that said, me too, I would have a appreciated a longer time span, that could have save me a lot of stress. XD)

Anyway, congratulations for your participation and good luck for your projects!

(2 edits) (+1)

"Hero's Way is a story in an universe visibly inspired by titles like Sword Art Online or Code: Lyoko. *[Well both along with Shield Hero, Ben: 10, & Reboot NOT the Guardian Code live action trash one...]* The story felt confusing to me, I'm not sure I understood everything. It looks like a redemption story. *[I was gonna make a dark story driven like based just as Valkyrie Profile did.]* Gameplay wise, it's a relatively simple RPG in its mechanics, nothing groundbreaking. *[If I could able to make my useless main character transform all those transformations in battle which I always get the same result... NOT good enough try again, dude... The only groundbreaking idea I could come up with is main character transform attack 1st combo move, transform again attack 2nd combo move, and transform again attack 3rd combo move with a 3 combo attack while transforming rapidly fast... Don't steal that idea what I mentioned... I never got the chance to add that innovating idea in a week project...* D:] So let's go to the points I think deserve attention."

This is suppose to be the main project game that I want to work with... well a crossover gaming project...

- The map for the introduction is very strange. It's just a small boxy forest-like map with a trees as parallax. It just looks odd to me. No pun intended.

*I got nothing on my end of the root. I had a problem in the past with the intro of the 1st game jam being 15 minute long dialogue of no gameplay, so... I'm trying to avoid the same mistake... -_-

- After defeating the Treant (very easily by the way for a boss), you must interact manually with it again for the rest of the scene to follow up for some reason.

*Was working on the elemental strengths and weaknesses... it's obvs its weak against a fire Pokemon... Also, there's a reason why I set it to manually interact it again... Was gonna make the Treant's animation go to its faint pic instead it went to this vampire dude's pic... I'm like... "Screw it! Make him transform into a big baddie, bloodsucking vampire game dev CEO...

- The cat man transformed for no reason into someone else. Get back to being a cat man whenever he enters anywhere and even when leaving town. There is even scenes were the cat man talks even when he is not the cat man anymore! When I come back in town from the world map, he doesn't "transform" anymore until I leave a building. Why did he transformed at all?

*Drawing Tablet has its mind of its own just like Ben 10's Omnitrix... or it has the transformation hiccups...? It's supposed to be bugged during the time when all four duplicates with four separate personalities split off into four different servers. Am sorry that I never got the chance to explain that since this was meant to be the true ending of the other game's project...

- Additionally, when you leave town, you are joined by the people you recruited earlier without any explanation or any scene about them joining you.

*Well the gang did say that they'll join as soon as they're done drinking their beverages although you did spot that they did join ODD when they exit the town, so I forgot to add in where they joined the ODD's party which would matter at the very end. It's not like Aloondra's gonna kill two rando brutes cause they're expendable convicts from a prison world...*

- The fact of being forced to press a button to get teleported anywhere... Or not... anywhere? Why in some places the game forces you to press a button to teleport where you want to go and not in others?

*HUH? I understand the Treant part, but this... is it during an autorun cutscene...?

- Unbalanced encounters early game with monsters that deal a ridiculous amount of damage in one go. I had to grind a bit for experience and items to make sure I was ready for the followup.

*1st encounter was intentional which you 100% knew. A week or less to tinkle away database with troops...*

- The appearance of the sleeping people you interact with change depending on the orientation you face them.

*I think I know what ya mean...*

- Also are the three sleeping supposed to be our party members? How did they instantly fell asleep upon arrival even before the cat man opens the chest?

*I forgot to add another event of the chest reclosing and reopening effect... It's supposed to be a trap chest to adventurers from this sicko P word...*

- "Plants don't sleep." Well... Yes and no. If we can call that sleep. https://www.sleep.org/do-plants-sleep/

*Maybe the plant is an all nighter like Batman? Doesn't need to be realistic in a deadly online game... Final Fantasy!*

- Why Albert keeps changing appearance throughout the game?

*Bad transfer screen? Idek...*

- The girl says she is going to heal me, but she never does.

*Does heal when ODD's HP is low; it's just the healing animation didn't appear on ODD... even set it to Player animation... I blame Magikarp's SPLASH effect...*

- Static Bolt OP. The final fight is a complete joke thanks to it. It is very abusable and, ho boy, did I abused of it. They could barely do anything.

*Roza can still screw ya up if you fall aSLEEP by her sleep spell! Against All ODD is really OP but really time consuming to reach to 100 TP.*

And that's it. A story that looks good, more polish would have been welcome, a lack of consistency and clearly more balancing wouldn't have hurt the game. You did addressed the lack of balancing in a comment, but the fact you recognized it doesn't mean it is a problem that should be ignored. It's nice though you recognize the problems of your game by yourself. ^^

*Aloondra: Gonna kidnap Echo607...*

*Rose: To protect her?*

*ODD: Terminator protection effect?*

*???: I can't draw, so she knows how to draw, RPG stuff, and a game dev... Good enough for me in this game's story plot...*

*Echo: Toxicity!*

Additionally, I noticed this game was made with no plugins (or too little to be noticeable) which is a courageous decision on your part as it allowed you to dig into what the editor could do, a respectable way to discover the engine.

*I got no new MZ plugins in use... v_v*

Also, even if I admit 2 weeks is very short, I know game jams that happen in the span of 2 days only. So 2 weeks is very welcome compared to this. (With that said, me too, I would have a appreciated a longer time span, that could have save me a lot of stress. XD)

*I'll be adding in the beginning part of this main character... Only reason I chose the true ending part to make cause the two raccoon kids... "Kitsune kids."*

Anyway, congratulations for your participation and good luck for your projects!

*Thank you. Hopefully this crossover project is done from start to finish... I've been working on this too with a little modification of Echo607's mascot sprite with Inuchiyo's transformation fused with Akira... As Robin Williams told the boi... not to touch or cheat the Jumanji gameboard ???'s adopted daughter as a freak. Still working on it though... v_v

Hello! I'm going to add a bit more context, hopefully so you can understand what I meant a bit better at some points.

- My problem wasn't in your intro, but in the map. I just found it weird to an extend.

- I don't understand why this could not have been a followup to the battle, instead of having to press a button to continue the story.

- When I talk about being teleported, I was talking about, for example: entering/exiting a building, going in/out a certain place on the world map. If I remember correctly, it's in the secret passage the game makes you pass automatically from one map to the other automatically when the player character reaches the border of the map.

- I get the sleeping gas chest was a trap, but I have a problem with the staging of this scene. As soon as you enter, the three others are already shown asleep BEFORE the trapped chest is opened.

- Nah, Albert's appearance is sometimes inconsistent on the overworld (when he is an event outside of the party).