Hero's Way is a story in an universe visibly inspired by titles like Sword Art Online or Code: Lyoko. The story felt confusing to me, I'm not sure I understood everything. It looks like a redemption story. Gameplay wise, it's a relatively simple RPG in its mechanics, nothing groundbreaking. So let's go to the points I think deserve attention.
- The map for the introduction is very strange. It's just a small boxy forest-like map with a trees as parallax. It just looks odd to me. No pun intended.
- After defeating the Treant (very easily by the way for a boss), you must interact manually with it again for the rest of the scene to follow up for some reason.
- The cat man transformed for no reason into someone else. Get back to being a cat man whenever he enters anywhere and even when leaving town. There is even scenes were the cat man talks even when he is not the cat man anymore! When I come back in town from the world map, he doesn't "transform" anymore until I leave a building. Why did he transformed at all?
- Additionally, when you leave town, you are joined by the people you recruited earlier without any explanation or any scene about them joining you.
- The fact of being forced to press a button to get teleported anywhere... Or not... anywhere? Why in some places the game forces you to press a button to teleport where you want to go and not in others?
- Unbalanced encounters early game with monsters that deal a ridiculous amount of damage in one go. I had to grind a bit for experience and items to make sure I was ready for the followup.
- The appearance of the sleeping people you interact with change depending on the orientation you face them.
- Also are the three sleeping supposed to be our party members? How did they instantly fell asleep upon arrival even before the cat man opens the chest?
- "Plants don't sleep." Well... Yes and no. If we can call that sleep. https://www.sleep.org/do-plants-sleep/
- Why Albert keeps changing appearance throughout the game?
- The girl says she is going to heal me, but she never does.
- Static Bolt OP. The final fight is a complete joke thanks to it. It is very abusable and, ho boy, did I abused of it. They could barely do anything.
And that's it. A story that looks good, more polish would have been welcome, a lack of consistency and clearly more balancing wouldn't have hurt the game. You did addressed the lack of balancing in a comment, but the fact you recognized it doesn't mean it is a problem that should be ignored. It's nice though you recognize the problems of your game by yourself. ^^
Additionally, I noticed this game was made with no plugins (or too little to be noticeable) which is a courageous decision on your part as it allowed you to dig into what the editor could do, a respectable way to discover the engine.
Also, even if I admit 2 weeks is very short, I know game jams that happen in the span of 2 days only. So 2 weeks is very welcome compared to this. (With that said, me too, I would have a appreciated a longer time span, that could have save me a lot of stress. XD)
Anyway, congratulations for your participation and good luck for your projects!