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(1 edit)

1) Good, will gladly test this tweak!

2) I mean placement only at the start of the game. So like you place buildings - place Towers near them (closer to Core if possible), so people would be able to grind some resourses automatically.

For example - with current upgrades i can:

build 4 towers initialy and  (i think) get to around 12-15 wave, for which i get around 300-500 Gold and Wood and some other resourses (depends on placement of everything) - for auto and this might ensure i can start runs with 2-3 first buildings and crates, so additional Iron will come only every 2nd-3rd run.

build up to 5 towers, 2 Relays and get to 20 wave, for which i can get around 600-700 Gold and Wood + some more other - for manual play.

3) That's why i am saying about button. Do you tell us there are useless upgrades? ;) I am sure there will be a point where you might want to just spend without searching for the cheaper upgrades.

EDIT:

4) Forgot one more thing - the statistics or some kind of encyclopedia with at least base stats (for now) for relevant things - orks, towers, buildings.

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1) And yes, the Guild will be improved.

2) Now I understand. Maybe it should automate, but for now it's just a few clicks (and then you can go into idle mode) I'll think about it.

3) Indeed) But it is still too early for this button, maybe I will add more resources to the game and have to re-adjust it.

4) I was planning this. But now I have a very confusing code (it will be difficult to generate automatically and take a long time to do manually).

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2) I understand but idea is to set our hands free and have some bonus when we return to the game window. Maybe halve gains once more if, this yet imaginary, auto is used. Currently game requires constant (every 5-10 mns) attention to progress. Don't get me wrong, i like this kind of games as well (not idle and without offline progression) but they usualy are a bit more rewarding.

Maybe some other mechanics... like base 'some%\hour(minute, second)' of best achieved resourse gains and Upgrade to increase this %? This will also help with offline gains if you plan on adding those.

3) This is just a suggestion, you don't have to listen to me at all :P

4) This would be just interesting to look at and think, so not obligatory at all. When you have time\desire\inspiration :)

5) Discord maybe? I am not pushing :)

2-3-4) These are all really interesting suggestions. I just don't know yet how much I will do this project. This is my second project on Unity (first for browsers) and I am already terrified of the code and architecture. For now, I am using it as an experiment (game mechanics, interactions, damage types, physics)

5) I dont use discord) Anyway, its better if everything is recorded here as a public forum. So I can get back to these ideas (if I start working on ergonomics and interface)

I should say it looks very solid for the second one, so i hope you won't drop it half-way to perfection or at least use your knoledge for Part 2 of it at some point :)

I like the first project more - this is complete and I did what I wanted (here I have not updated the version - but steam has an up-to-date version: https://store.steampowered.com/app/1349920/Caterpillarnoid/

Orkicidium it's much harder for me.

I hope so too)

Hmm, not into arcanoid atm but it reminded me of some very old game i liked at some point of my life, so will try it out 🙂

Orcs have great potential in terms of gameplay and depth, so i hope you'll continue work this way.