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(+1)

I like the look, sound, and feel(mostly) of the game.

You obviously put a lot of work in to it, however...

-The floaty jump suits the game, but the character needs greater deceleration after I let go of the key to move in a certain direction. It feels unresponsive to play because the character is moving while I'm not pressing anything.
-The level/camera design needs work. The area when the lava is rising has an early section where fireballs are shooting and you have to jump to avoid them. But this meant I was above the camera after I avoided the fireballs. And by the time the camera reached me I realized I was being killed by enemies I wasn't able to see.
-Again, in the area with the lava rising. The camera isn't rising with or fast enough for the player, and there are a lot of falling platforms, which meant I ended up in a number of situations where the platform fell below me and I was left just waiting for the lava to catch up and kill me, with no way to recover.
-The attack that splits in to three is nice and strong, but its lower attack rate is awkward and actually makes it less effective than the abilities I could just spam. Starting off being able to spam, and then suddenly having my button not fire every time I clicked felt awkward and again, unresponsive.

All in all,
I like the games look, and sound, and with some more mechanical and level tweaks, I be able to recommend it friends. :)

(+1)

Thanks for the feedback!

I'll be experimenting a bit with changing the air movement for a next build. The lava area is supposed to be a autoscroller, forcing the player to wait a bit before jumping, for the falling platforms I'm considering trying to make so it will respawn on a timer, giving the player one more shot before the lava catches up, the attacks all have different damage (not really that noticeable since the game is so short and dont has a big enemy variety), with faster meaning weaker, values and since the drop is random it would be unfair to allow players to spam the stronger ones, I can try to do lower cooldowns and see if that helps

Glad to hear you're going to continue working on it, and tweak some things from player feedback. :)

Honestly for the shooting, just making it so the animation doesn't go when you click during the cooldown might be enough to get rid of that awkward feeling. Or reduce the rate of fire for the weaker ones from the start so I don't start off being able to spam. It was just a bit jarring to lose the ability to spam.