Thanks for the feedback!
I'll be experimenting a bit with changing the air movement for a next build. The lava area is supposed to be a autoscroller, forcing the player to wait a bit before jumping, for the falling platforms I'm considering trying to make so it will respawn on a timer, giving the player one more shot before the lava catches up, the attacks all have different damage (not really that noticeable since the game is so short and dont has a big enemy variety), with faster meaning weaker, values and since the drop is random it would be unfair to allow players to spam the stronger ones, I can try to do lower cooldowns and see if that helps