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(3 edits)

Just played my first three runs and needed to get my initial opinion out. I love it, I played thisrtcasym and loved the difficulty of the game, yours give the same vibe (obviously intentionally as you said). The graphics range from great to bad, the scenes are amazing, the sprites are amazing, the environment is that of a 14 year olds rpg maker game quality. The toppled hit box of the lizards seemed non-existent. (Looking  at the photo currently at the top of my screen right now makes me think they were actually toppled, just stunned or something.) The game play skill level is my favorite, every time I die I think "That's total bull.. and also completely my fault." The attack has an arc (when I stand below a box and swing right then the box breaks (side note: the crate graphics are good), the arc doesn't hit enemies though. After I died on my third run I remembered a dream I had (like déjà vu, or pre-cognitive dreams if you believe in them like I), that is always really cool. I really hope you continue work on this game because it has high potential. I saw you took some of honestguyopinion's opinions to heart like adding the skip button for scenes, which by the way uses the heat ball cast if you have the perk. To sum up: Improve environment graphics (except crate, it's good), I'm kinda confused about how to topple the lizard (also is his attack dodge-able or is hiding behind a wall and waiting for you chance the only option? Also sometimes he hit me through crates and walls.), It's hard but fair except maybe the swing arc not working (and attacks seem to only hit one target at a time, even when multiple are in range), I played this years before in a dream so that was cool, you can take constructive criticism which is very epic on your part, I will continue to play and probably write more comments in the future. Unrelated but I cant figure out how to use this websites text box to go back and add indents and paragraph breaks so...    :/


Edit: Might have been harsh on the graphics, even still I believe the wall, water, green... toxic water, and floor tiles should be improved. I like the graphics for the spike traps, pillars, broken pillars,  and water fountains. I haven't been past the first floor yet so I am forming my opinions on partial information. I like this game and respect the effort you put in.


Edit 2: Finished the game, yay! I wrote this twice already but my internet hates me so I'm gonna speed through this. You can farm sub exp with weasel. Get in room with just weasels, get knocked over, skip animation, don't get up, animation plays again, skip it, infinite exp. Sometimes I lost health, sometimes I didn't, sometimes the game broke and soft locked. Add a border around the water maybe, so it's not stone brick straight to water. Water doesn't look bad. It'd be cool if you could hit an enemy with heat ball then interact with the two for a scene. I'm convinced the lizard doesn't have a toppled hit box, I can't get dommed by the archer. The archer always gets stuck right next to me, like his path finding is broken. I had more jotted down in a notebook, but I misplaced it. Maybe I'll be back to finish my thoughts. For now though I'll just say goodbye, thanks you for the game, keep up the good work, and have a wonderful day.

Thank you for all that feedback, I love honest feedback!


I will try to answer to everything you pointed out.

Some of the sprites are much older than others, so yeah they don't look that amazing. Maybe I will use some "free to use" tile sets in the future, to also save some time. I will not rework them ATM, because I'm focusing on new content first.

Enemy's can only be toppled when they are stunned, same goes for the protagonist. The lizard archer can't topple the player and the four-legged lizard can't be toppled right now, because the animations aren't done.
If you try to, they should give u a sound instead, like in legend of Zelda when something doesn't work.

The hit box of the sword attack goes pixel perfect on the sword and swing sprites and it should be possible to hit multiple enemy's at once with it.
Its intended that the swing goes also a bit to the top, when attacking left or right.

The heatball ability should not be cast while in erotic animations or menus.

Oh to make it clear, everywhere, where I write "it should"
or "shouldn't it should not.." I will look into again, to make sure it works correctly.

It should not be possible to farm exp from the weasel, because every time they topple the player, he gets damage. But I guess not enough, especially not when they're still plenty heal items left. (or he get's no damage for...>.<")
I didn't think that through annnd think I will implement a limit of sub/dom skill points, that can be received from every type of enemy.

It would definitely be cool to have threesome's with heatballed enemy's, but that would multiply the sprite animation work in crazy numbers and I'm focusing more on new enemy and levels.

Thanks again, for the huge feedback, it helped in many ways and I wish you some wonderful days to!

Thank you for the response, I love to see it. 


I know I kinda got on you about the sprites, but don't sweat it too much. I would much rather have more/better game play.

Thanks for clearing up how the topple works, I was pretty confused. As for the four legged lizard I had started to think that was the case. 

One of the things I had jotted down in my (now missing) note book was that the sword attacked functioned, I'm just hot garbage. Based on your wording it seems you put a lot of work into making sure it functioned correctly, I hope I didn't cause you any concern.

Oh! I just remembered somethings.                                                                      1. Okay so I was hoping exploration would become more rewarding in the future, no big deal just a thought.                            2. One time my armor bar got to around half and every time I gained armor it would show it went up for a frame, and then go back to half.

I understand that the threesome heatball would be a lot of animation work, maybe something for the future though, no rush. I don't want to come across like I'm demanding it, but I feel like it might feel that way.

Thank you again for responding, sorry for any unnecessary concern due to my lack of skill. Have a wonderful day.

I'm not mad! hehe... No need to feel sorry. I wrote everywhere that I want feedback and can take it. Even if I worry too much sometimes, it feels like a good kind of worry when it's because of my game.

The armor thing is weird. I will try to reproduce the issue.

Exploring the dungeon will get more rewarding in the future. I have already implemented special and super special rooms, they are like the secret and super secret rooms in binding of isaac, but right now they just look like normal rooms.
In the future there will be some funny/lewd scenes or power ups and stuff.

I'm open to all ideas and dont worry if it sounds demanding, all ideas/suggestion do in some way, but no one can demand anything, it's my game. :P

There will be other abilities in the future that cause erotic scenes to happen. Maybe they will be useable on heatballed enemy's.

I wished you some wonderful days already, that should do it. ^^

I'm curious, is there a reason enemies remain after they dom the PC?

That's a good question.


The thing is, that the player did not beat the enemy in any way, so they are still there.
But u gave me a good idea. I will make a passive ability that does exactly that. Something in the sub skill making the enemy so exhausted, that they can't continue fighting. So that they lay around or disappear or something like that.

Now I just need a lewd name for that skill...

Im glad UMadeThisToAskMoreQuestions in the end. :3

"Power bottom?"  "Too much to handle?"  "Gratitude?"  Whatever name you choose will likely be determines by what EXACTLY the skill does. 

If it, like, permanently topples an enemy, then my suggestion is "too much to handle."  And on aother note, it would be a good way to farm dom EXP without being totally broken  (not that it's hard to farm dom EXP currently by just toppling enemies).  Heck, it might even make pacifist playthroughs possible, if there were some way to also defeat bosses without violence.

Haha, I usually go by Kratochek on most websites.  But I sometimes access itch.io using public wifi and can't risk associating adult material with my default login.

(+1)

I like the phrase "Too much to handle".

Im thinking about, how I can make the sub
play style as pacifistic as possible, but going through a dungeon crawler without violence... "x3

I mean, if I find easy ways to do this, I would consider it, otherwise it would be to much extra work for now.