i change these lines
//Quick starting position configuration
global.qccfg_starting_level = 0 //First level to load when starting a new file
global.qccfg_starting_direction = efd_LOADSAVE
global.qccfg_starting_pix_x = 230 //Pixel coords to start at (when using efd_LOADSAVE - others will snap you to a door)
global.qccfg_starting_pix_y = 100
but i seem to always start at some other cords, no matter what i set those to. Another bug or me that is doing it wrong?
on the character class i change this:
#macro PLAYERCLASS_MAX 1
and removed all classes but one from init_player_classes
but i throwns an error form script: gml_Script_minit_title_charactercustomization (line 13)
for(c = PLAYERCLASS_MAX - 1; c >= 0; c--){
class_name_array[c] = global.player_class_data[c,pcd_NAME]
}
is the connecter biodome something special? the object args i can set on doors/ and obj sideways/up/down are they fore more advanced controls of connecting rooms? how is the door locked/unlocked controlled?`if i place the obj_door_background can that be connected to any rooms? i tried to place one, and add x and y args, but nothing happens when it opens?
one feature request would be able to load level without having to going out of the level editor and then back in.. nothing huge, would just be nice :)